#pragma once

#include "IGameState.h"

class CConfigAudioState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	int m_nCurrSelection;

	CConfigAudioState();
	CConfigAudioState(const CConfigAudioState&);
	CConfigAudioState& operator=(const CConfigAudioState&);
	~CConfigAudioState();

public:

	CConfigAudioState* GetInstance();
	bool DeleteInstance();

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};